Montrose's battles are a source of fascination for me. Any one of them is small enough to represent on the table with the limited units I have. Today I looked them over : Tippermuir, Aberdeen, Fyvie, Inverlochy, Auldearn, Alford, Kilsyth and Philiphuagh.
What the hell- start at the beginning.
Tippermuir it is! I dug into my scenario books and allocated my units and refought the battle over a couple of hours- another solo effort in lockdown.
I had to incorporate some special rules in the scenario.
Under our rules, infantry charging cavalry lose their charge bonuses. Nor can Foote countercharge. In this battle the Highlanders and Irish were particularly aggressive- so they were allowed to. And when charging cavalry the Highlanders kept their secondary charge bonus ( ferocious charge).
Additionally, during the battle, Montrose's troops captured the Covenanter guns and turned them on their former owners. So for this scenario, if/when a gun fell it was available to be fired the following turn by its captors. As Montrose had no guns or Horse, these rules were designed to allow Montrose's troops to perform as they did historically!
|One of the Irish Regiments of Foote. |
(Being used as Lt Gen Alexander McDonnell's Regt- but carrying Col. James MacDonnell's flag)
|THE TABLE: TROOPS MARKED. |
Covenanters have BLUE BOX
Royalists ( Montrose) Red Box.
|The Highlanders or as Paul would spell/pronounce it - The Heeelanderrrs!|
|The Irish Brigade with the Great Man himself- Montrose- conferring with his officers.|
|Montrose' Right Flank. The Lochaber axemen on the extreme right- going after the Covenanter guns.|
|'The Devastator' - Alasdair MacColla. |
A fearsome giant who played an important role in Montrose' victories
|The layout. The Covenanters on a big hill. |
The main path of advance for each unit in the first few turns.
|The other Irish Regt. |
Representing and carrying Col James MacDonnell's flag.
|Lord Kilpont's Lowland Regiment ( sorry no flag) - on Montrose's right.|
|The Lochaber Axemen!|
|The opening moves of the Covenanter Horse|
|The Irish Brigade advance- against the first gun. They took some casualties and when they got within range both delivered a volley that wiped out the crew!|
|The Covenanter Horse of the left aim for the Axemen...and partially blocking their own guns.|
|Atholl's Highlanders capture a gun and turn it around.|
|On Montrose's Right Flank- the axemen are forced back- so MacColla joins them providing much need +1 die and a huge morale boost to roll off the combat disorders.|
|Turn 3. The guns on Montrose's left and in the centre have both been captured and turned around- providing fire support.|
|The Covenanters now being blasted by their own guns!!|
|By Turn four the Covenanter Horse have fled and Montrose's Foote are storming up the hill.|
|Round two of melee- The Irish Regiment breaks!!|
|A volley by the other Irish Regt and the captured gun sees Gask's Regt in the Covenanter centre break|
|The Highlanders go in after taking Casualties against Elcho's Regt.|
|Elcho's Regt forced back.|
|The third captured gun firing long range at Rossie' Regt in the distance.|
|A volley by Rossie's Regt sees the Lochaber axemen break.|
|Big Al...not happy|
|A volley by the Fife Levies- of all people! - sees one Highlander unit - already depleted, break|
|A significant melee die roll for the other Highlanders. They caused massive casualties on Elcho's Regiment- sending it packing but were so depleted that they were destroyed in doing so...thus spoiling any chance of success for Montrose in the game.|
|The end game. Most of Montrose's army has broken or is in no condition to fight. The captured guns will cover the retreat! The Covenanters, too exhausted to pursue.|