An interesting scenario was played using the TMWWBK rules. A town in the Peloponnese was blockaded by the Ottomans until the arrival of siege guns that were to blast the walls down and allow the Ottoman forces to storm the town.
The besieged stormed out to join the attackers who were able to co-ordinate attacks from two different directions. Their aim was destroy the three siege guns. Casualties were unimportant as the loss of the town would be a huge blow to the rebellion. The guns had been positioned to fire at certain sections of the walls and as long as the Greek forces stayed out of that field of fire, the big guns could not cause casualties.
Three units of defenders prepared to charge out of the main gates as soon as they heard the firing of the relieving force.
The siege guns were able to fire at the walls each turn rolling two dice per crewman. Hitting on a '6' only - they had to create 10 points of damage...they came very close......
The Greeks had to neutralise the guns- and the guns would keep firing until they had breached the walls OR the Greeks were driven off.
Opening deployment |
One of the Ottoman Siege guns |