|The table from the Australian end- the APCs and Centurions advance.|
For more pictures see 'No Duff Gamer' Blog down the right hand side.
Spyros has the figures for both sides of this engagement and wanted to throw them onto the table. I set up the table and Phil and I played the NVA, Spyros commanded the Aussies.
With a quick advance, Spyros knew that he had to move fast as he had limited time to complete his objectives. The NVA troops were spread throughout the village and Phil and I knew we just had to hold on to win the game. Our biggest advantage was the large number of RPGs allocated to each squad- and ( unhistorically) a T55 tank. Spyros' approach was to keep moving- leaving an APC with a squad or two and a Centurion to deal with each strongpoint, neutralise it and move on. We later debated whether he would have been better off focussing all his firepower at each defending position as it become known, neutralise it and move on, or disperse his troops as he did leaving portions of his command to deal with each strong point.
In the end he managed to clear the village, but the RPGs had taken their toll with all APCs and both Centurions damaged or destroyed.
A very close fought game- with high casualties on both sides.
|NVA move into position|
|NVA move forward|
|The Aussie troops.|
|NVA regulars advance cautiously- with RPGs|
|The ATF Armour advances|
|Centurion and APC blasting NVA strongpoints.|
|Aussie infantry dismount and advance|
|Into the town-.|
|Close co-operation - APCs, infantry and Centurion|
|APC takes a hit.|
|APC and centurion hit- those damned RPGS- the NVA did get lucky with out die rolls- the T55 barely hot anything but just about every RPG shot struck home.|
|The T55 pokes its nose around the corner, fires, misses, waits, fires, misses, waits, fires, misses. It was still firing and missing when the game ended.|
|Centurion crawling cautiously|
|Table at near games' end- the APCs and one of the Centurions on fire or damaged|
|The last turn- village cleared, Aussie infantry house clearing, vehicles damaged or knocked out.|